Luminosity thresholds
in projection mapping
under environmental lighting
Frontiers in Virtual Reality 2025
Abstract
Projection mapping alters the visual appearance of objects by projecting images onto their surfaces. Traditionally, its application has been limited to dark environments because the contrast of the projected image diminishes in environmental lighting. This often results in the target appearing self-luminous, creating a perceptually unnatural effect. Recently, however, projection systems have been developed that maintain high contrast even in well-lit environments. Studies have shown that projections in bright rooms can shift perception from an appearance of self-luminosity to one of being illuminated. This advancement holds significant promise for applications that require visual naturalness, such as product design. Nonetheless, the influence of projected content on perception and the underlying mechanisms of perceptual color transitions in projection targets remain unclear. In this study, we found that the presence or absence of patterns in the projected content affects the luminosity threshold at which the projection target is perceived as self-luminous. Previous research in perception has suggested that the visual system relies on intrinsic criteria to determine whether an object is self-luminous. However, our results revealed that in projection mapping, the internal reference for color perception, developed through observations of colors in daily life, does not always apply. These results indicate the existence of perceptual phenomena unique to projection mapping. This insight is crucial for product design, as it aims to achieve representations that closely resemble the appearance of real-world objects.
Experimental setup. (a) Projector arrangement (© 2024 IEEE). (b) Arrangement of the participant and the projected object.
Textures used in the experiment. (a) Statistical properties (RMS contrast, mean value, and maximum value) and the projected images of the eight prepared textures. (b) The white statue used as a projection target (left) and an example of texture projection (right) (© 2024 IEEE). The system developed by Takeuchi et al. selectively illuminates the background, leaving the statue dark.
Experimental result. Mean luminosity thresholds for each texture.
BibTeX
@article{takeuchi2025luminosity,
title={Luminosity thresholds in projection mapping under environmental lighting},
author={Takeuchi, Masaki and Koida, Kowa and Iwai, Daisuke},
journal={Frontiers in Virtual Reality},
volume={6},
pages={1649901},
year={2025},
publisher={Frontiers Media SA}
}